// case · Hey Coach — the ad

Hey Coach

aisocial mediaai combat adclient · Hey Coach (own brand)role · concept & production0 shoot days · 2026

a combat-sports ad for Hey Coach — my own martial-arts course brand — cast and produced entirely in ai. six trainers and a lead in six looks, each built into a full character bible from real trainer photos, a whole world, fights generated in Seedance 2, and a custom skill-level hud. zero shoot days, zero cast, zero location fees.

6
trainers cast in pixels
~30
lead looks tested
1
location bible
0
shoot days
↓ read the full case
// the play — an ad with no set, no cast, no camera

a combat-sports ad, cast entirely in pixels

my own brand · real trainers as the only reference · everything else generated ✦
the finished ad

watch it first

before the how — here's the finished ad, made entirely in ai. press play:

poster frame from the finished hey coach ad — the hero flying-kick on a misty mountain ridge
watch the full cut
the finished ad · click to play
the finished Hey Coach ad — made entirely in ai
01 · the brief

my own brand, no budget to shoot it

Hey Coach is my martial-arts course brand — kickboxing, muay thai, regeneration, fight-prep, taught online. it needed a real ad, but not a real ad budget: no studio day, no fighters on call, no tropical location, no drone. so we made the whole film in ai and spent the budget on craft instead of logistics.

no shoot
0 studio days, 0 crew call-sheets. the “set” was a prompt.
no cast
0 fighters booked, 0 model fees. the cast was generated.
no travel
gym, beach, mountain — 0 location fees, one afternoon.
the ad's turn — an office worker discovers the hey coach course line, glowing course cards for kickboxing, muay thai, regeneration and fight-prep
the product, in-world — Hey Coach's course line (kickboxing · muay thai · regeneration · fight-prep)
02 · casting pixels

~30 looks to lock one lead face

the story: a burnt-out office worker finds Hey Coach and turns into a fighter. that arc needed one lead whose face survived every cut. the trouble — the site had only a handful of real photos to work from. so i generated the lead over and over, roughly ~30 look-variants, until one face held, then built it into a card i could reuse shot to shot.

the lead's character card — office worker, burnt-out look, turnaround, height chart and detail study
the lead's character card — one office worker, the “before” we opened on
six-frame before sequence — the burnt-out office worker, cold light, slumped at the desk
the cold open — the “before” the whole ad pays off
03 · character bibles

the craft is consistency

for every character i built a full bible in Hailuo — from real trainer photos: turnarounds, height chart, expressions, gear, right down to the Hey Coach Production patch. that's what keeps the same face and the same kit alive across dozens of separate generations. these boards are the case.

the cast · six trainers + one lead, all generated
Elsa
recovery & meditation guide
Jana
kickboxing · world champion
Heiko
kickboxing · footwork coach
Nils
kickboxing head coach
Marlon
muay thai head coach
Valentin
the lead's fighter form
character bible — jana, kickboxing world champion: turnaround, poses, gloves, hey coach gear
Jana · kickboxing world champion
character bible — elsa, recovery and meditation guide: turnaround, height chart, detail study
Elsa · recovery & meditation guide
character bible — heiko, kickboxing footwork coach: turnaround, pose studies, accessories
Heiko · footwork coach — same face, same kit, every shot
04 · the world

one location bible, every environment

the world got the same treatment — a location bible per space: floor plan, the four wall views, materials, even the light and the mood notes. the anchor was the Hey Coach gym — branded wall, water cooler, focus mitts on the hooks — then the office, the beach and the mountain for the training montage. one consistent world the fighters could move through.

location bible — the hey coach gym: plan, four wall views, materials, atmosphere notes, branded wall
location bible · the Hey Coach gym — plan, walls, materials, mood
location bible — the office: plan, north/south/east/west views, materials and atmosphere notes
location bible · the office — where the “before” lives
05 · making it move

Seedance 2 — and the fight that fought back

animation ran in short multi-shot bursts in Seedance 2. the hard part was the fighting: the model didn't always understand a kick or a punch's mechanics, so the tough strikes had to be generated one shot at a time. the other lesson came from the storyboards.

early on: i boarded the story six frames to a page — but across a sequence the face drifted, shot to shot.
the fix: drop the multi-shot boards and generate every frame on its own. slower, but the face finally held — and the strikes landed.

single-frame still — the lead working focus mitts with a coach in the hey coach gym, sweat spray frozen
single-frame still — beach shadowbox at golden hour, tattooed fighter in hey coach kit
single-frame generation — each strike its own shot, so the face stays put
06 · the polish

CapCut edit + a custom skill hud

final assembly in CapCut. the signature detail: a custom animated skill-level hud. i designed a few variants, locked one, then animated it to the footage in Remotion — a level meter that climbs as the office worker turns fighter, the ad's whole throughline made visible on screen.

fighter · level up
level 07 · fight-ready
kickboxing82%
muay thai64%
footwork71%
conditioning90%
the skill-level hud — designed in variants, animated in Remotion (rebuilt here in the site palette)
07 · the payoff

where it all lands

the arc the whole build pays off: burnt-out office worker → fighter — the same lead, one consistent face, from the cold open to the last frame.

six-frame after sequence — the same office worker, now warm-lit, present and alive at his desk
the payoff — same lead, same face, transformed
the team

who made it

the team behind it:

creative producer
Heidar Rudyi
director
Heidar Rudyi · Evgen Nozdrenko
ai art director
Evgen Nozdrenko
motion artist
Evgen Nozdrenko
editor
Evgen Nozdrenko · Bohdan Didenko
sfx
Nazar Kostiuk

you don't need a set, a cast, or a camera to make an ad that hits. you need a consistent world and the patience to build it frame by frame. that's the craft i run.

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